A VR rhythm game where players punch and kick robot enemies within a 360 degree arena
Implemented interaction: punching and kicking in 360 VR
Design and implemented the shielding action
1st prototype after one week
Final version with polished feedback at Week 3
Integrated with hardware (DMX lighting) around the play area
The player main script to store player data, control interaction feedback and twist player related attributes.
Insert copy here, which should vary depending on your region. Accept