Platform:            HTC VIVE
Language:         C# (Unity)
Duration:           3 Weeks
Team Size:         5 ( 2 programmers + 2 artists + 1 sound designer )

Implemented interaction: punching and kicking in 360 VR

Design and implemented the shielding action

This game was made during BVW Round 5 and made it into the CMU BVW Festival 2018.

1st prototype after one week

Final version with polished feedback at Week 3

Interactive tutorial

Integrated with hardware (DMX lighting) around the play area

Player/Interaction Design

The player main script to store player data, control interaction feedback and twist player related attributes.

You can watch the full game play here:
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